Thursday 17 March 2016

5.7.4 Reflection about the Game-Based teaching and Learning

·         Games are so interesting to both teachers and students. Learners get excited over games and it helps them to retain the content that they had previously learned-learners just synchronize the content with the icons or symbols of the game on the computer screen.

·         A computer game-based learning unit consist of both beginner level and more robust or advanced level. A game can be played either individually or collaboratively in groups but it is better for teachers to tailor their lessons to beginner levels of computer based games in learning.

·         The teacher sets his lesson plans based on a computer game play in class where he challenges students to complete tasks that will prepare them to master the learnt content.
·         Learners may be trying to figure out where and how to create their own game or how to play the existing one set by the teacher.

·         Apart from Kahoot, Facebook has more games like investigating a crime scene and many others. For example students may be given a task of calculating times from interviews that suspects gave in order to see which suspect is most likely to have committed the crime. These are engaging, game activities to have students learn and/or practice using content.

·         These standards for the computer games usually cut across one-two disciplines, or just in a single discipline. So the teacher should make sure that he delineates only the Objectives that suit his subject under study at that time. This keeps kids engaged in different purposes for learning and makes the lesson lively.

·         Instead of pre-teaching, the teacher teaches the material or facilitates the learning of material as students are engaged in the computer game activities. The overall theme and mission is presented to the students, along with the computer game in order to create engagement to learners and then accomplish the lesson. During this computer game based lesson, revision or addition skills may also need to be taught, but again, there is a need to learn those skills and content.

·         Games pose many challenges to both teachers and students but the main challenge however is a combination of pride and panic on the side of a given teacher who has no strong mastery of the Game.

It is quite challenging that some teachers fail to create or set the computer game; but if not so, then the Internet is intermittent with some computer games like Kahoot.

·         It is also challenging to work upon each student in a class when not all computers are not connected to the Internet. But the end result is that Game based teaching and learning would be the best way to go in this Century for any teacher.


·         Computer Game-Based Learning demands a mastery of the content/ subject matter. In order to complete the game, students will need to learn content and skills to do play it.

Feel free to drop a comment.

3 comments:

  1. Indeed Sula, game based teaching is a challenge to this generation of digital immigrant teachers compared to our learners who are digital game savvy!!!

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  2. Thanks Sula. The internet remains a challenge otherwise game-based learning would come in very useful.

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  3. I agree with you Margie, internet is real challenge. It is very expensive in Uganda.

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